Projects

Limit X Quadruped

The goal: a powerful quadruped that allows for exploring Nvidia software, traversal, CUDA, Visualization and AI/ML workflows. "Limit" is capable of 360 Degree Stereo Vision, LLM's, TTS, and more. The project has transitioned to use Docker deployments and AWS Websockets. Limit transitions easily to Isaac Simulator and Isaac Lab to make use of the latest cutting edge technologies in Reinforcement Learning. I designed and programmed Limit during my time in undergraduate.

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Limit X Modular Software

Limit X Modular Control system is a software suite designed to showcase some of the functionality of Limit Quadruped. It can be used in robotics, IOT, manufacturing and automation platforms and helps facilitate the training and transition to Isaac Sim and Isaac Lab. The base program is organized as an easy to read program that implements the various microservices. Each service can be implemented or removed by simply "commenting out" or "commenting in" a line of code. When combining functions, a user can easily deploy Forward/Inverse Kinematics, Websockets, LLM/TTS, Gait/Controls and much more. Limit X is in active development stages. Login is available for prospective employers.

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Visualization Techniques

Exploration of visualization techniques in game development and automation. Areas explored include 3.js (browser based rendering), Unreal Game Engine, Metahumans, Godot, Unity and Zed2i. Stereo camera (Depth/PCL) implemented on most listed platforms. Isaac Lab for training models and Isaac Sim for deploying trained models to the simulator. Grafana used for sensor data visualizations. Inquire for additional information.